Technologies in folk games for school 4.0


Initiative on “technology-style” folk games presented by Dr. Tran The Trung (FPT Technology Research Institute) at FPT Educamp 2018 promise to bring new experiences to students, parents, and educators if put into practice.

O-an-quan, blind-man’s-buff, dragon snakes up to clouds… are folk games associated with many generations of children in Vietnam. But about a decade ago, especially when computers, mobile phones, and the Internet were growing at a rapid pace, spreading all over the city to rural areas, these games were gradually fading away from the normal life of children.

This fact was explored by Dr. Tran The Trung (FPT Institute of Technology Research Institute) when he visited many schools and shared about them at a new educational conference held at FPT Education. According to Mr. Trung, modern life with digital devices partly serves the needs of children’s learning and entertainment, but the downside is that many students and their families are now faced with: obesity, myopia, decreased mobility, shyness of communication…

Mr. Tran The Trung shared about the fact that many children are now immersed in technological devices.

From the view of a technology researcher, Trung fretted: “Why not try to introduce new technological elements into the popular folk games?” Technology, phone or tablet – things that are appealing to children as it integrates successfully into folk games, can also create a new dimension that may be attractive for these 100-year-old games.

At FPT Educamp in late November, Mr. Trung shared about the idea of integrating technology into folk games in Vietnam and the world such as bringing the camera and QR code recognition system into the game blind-man’s-buff, the program “virtual dragon”, “virtual physician” into the dragon snake game…

Kids can play these technology-based folk games right in the school while waiting for their parents to pick them up, play at home with their friends and parents through a laptop, play outdoors through the installed application on the smartphone. In addition, the technology allows you to save images while playing so that they can “show” to their friends, parents or extend the fun quiz to the folk games so that children can learn and play, both physically and intellectually.

Many people interested in the topic of bringing technology elements into folk games that Dr. Tran The Trung shared about.

 He said that the idea is applicable in schools, especially in primary school. According to Mr. Trung, a parent of a school where he shared the idea of introducing technology into folk games, is willing to pay 100,000VND per hour for his children to experience these old-looked but new games.

Some have expressed doubts about the cost of investing in technology equipment and teacher training to guide students to play these games. Mr. Tran The Trung said that devices such as laptops, mobile phones are quite popular in the educational environment. When commercialized in the future, game software will also be sold at a reasonable cost. In addition, the integrated technology does not change the basic rules so both teachers and students are easy to grasp through a few test games.

The new idea, can be implemented but he acknowledged this process will take long because making folk games with technological elements is not difficult but it being welcomed by students, teachers and parents is not easy. Especially, in the 4.0 era, when technology changed everything, it may be making folk games appealing, but it is also possible for children to forget about the existence of this “spiritual dishes”.

FPT EduCamp is an annual conference organized by FPT Education to connect faculty, staff, education and training managers, and education activists. At the workshop, attendees can share ideas, experiences, knowledge, and ideas to promote the development of Vietnamese education in general and FPT Edu in particular.

In the fifth year being organized, FPT EduCamp 2018 chose the main theme of “School 4.0”, which aimed to share and discuss topics such as Teaching and Learning; Scientific research; International cooperation; Quality assurance; Design program; Admissions; School services: Student work, corporate relations, psychological counseling, personal development; organization and management of training; School operation; Experience in education in the 4.0 era.

Source: FPT Education

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